Hello Friends.
While I have never tried to make a longbow or arrow as an adult, I had a very long string of failures making anything remotely usable as a boy and later as an adolescent.
I think that if I was ever lost in the woods, I'd do better to stick to Sling or Spear-Thrower {What has come to be universally called an "Atal-Atal" to my great disgust—since that is just ONE Indigenous people's word for the Gadget...}
Be all that as it may.
Hypothetically lost; with a Knife or two (in my case, more likely a half a dozen...); Perhaps a Small Handsaw—or at least a Sawzall blade and maybe a Tomahawken sized hand axe...
I've often thought that my best long-term bet for a game harvestor might be a simple Crossbow.
My Reasoning is that Prods, String, and "Arrows"—Quarrels or Bolts on the Crossbow—could all be made much more robust (and hence take a bit less fine work) on the Crossbow than with the Longbow.
{And wood vanes can stand in for feathers...}
I've seen pictures of Montagnard Crossbows from Vietnam. Reportedly, at least one on the tiny devices brought down a Helicopter when it hit a fuel line...
I'm not sure that the Montagnard Crossbow uses a Trigger. I think that it may be "pull and release".
Be that as it may.
What type design would you recommend for the fellow lost and with enough time to at least begin work on a Crossbow?
I mean, if he's still there when it's done—that's cool that he didn't delay. If he's rescued with it half done, at least it kept him from worse mischief.
Figure Wood Prods and Bone Arrowheads, along with little or no metal to put into the design. Wooden (or perhaps bone/antler/horn tumbler).
Paracord for String if Lucky.
Even a small game only version might feed one. Deer harvesting capability is better. Is protection against dangerous game even possible without moving up to flint arrowheads (or even then?).
{Flint or Obsidian isn't universally available and Flint-Knapping is another skill that I never seemed able to master.}
So what would be a good design to practice building?
Saxon Violence
While I have never tried to make a longbow or arrow as an adult, I had a very long string of failures making anything remotely usable as a boy and later as an adolescent.
I think that if I was ever lost in the woods, I'd do better to stick to Sling or Spear-Thrower {What has come to be universally called an "Atal-Atal" to my great disgust—since that is just ONE Indigenous people's word for the Gadget...}
Be all that as it may.
Hypothetically lost; with a Knife or two (in my case, more likely a half a dozen...); Perhaps a Small Handsaw—or at least a Sawzall blade and maybe a Tomahawken sized hand axe...
I've often thought that my best long-term bet for a game harvestor might be a simple Crossbow.
My Reasoning is that Prods, String, and "Arrows"—Quarrels or Bolts on the Crossbow—could all be made much more robust (and hence take a bit less fine work) on the Crossbow than with the Longbow.
{And wood vanes can stand in for feathers...}
I've seen pictures of Montagnard Crossbows from Vietnam. Reportedly, at least one on the tiny devices brought down a Helicopter when it hit a fuel line...
I'm not sure that the Montagnard Crossbow uses a Trigger. I think that it may be "pull and release".
Be that as it may.
What type design would you recommend for the fellow lost and with enough time to at least begin work on a Crossbow?
I mean, if he's still there when it's done—that's cool that he didn't delay. If he's rescued with it half done, at least it kept him from worse mischief.
Figure Wood Prods and Bone Arrowheads, along with little or no metal to put into the design. Wooden (or perhaps bone/antler/horn tumbler).
Paracord for String if Lucky.
Even a small game only version might feed one. Deer harvesting capability is better. Is protection against dangerous game even possible without moving up to flint arrowheads (or even then?).
{Flint or Obsidian isn't universally available and Flint-Knapping is another skill that I never seemed able to master.}
So what would be a good design to practice building?
Saxon Violence